It's okay to like the things you liked

From the back side of the 1996 Citadel Miniatures Catalog. High Elves vs. Undead. The style of Warhammer in the 90's.

It was already a while ago that I discovered that "Oldhammer" trend. A community(?) of people who play and collect older Citadel minis and play older versions of Warhammer. It is or was a kind of trend. Just search "Oldhammer" on Facebook and you will find groups with more than 10k subscribers.

Are people not happy with never versions of Warhammer or the new miniatures? Or did they become aware of the fact that constantly running after the hot new stuff, constantly changing everything and blowing everything up out of proportion does not make them happier? That it never made gaming better? 

So how about liking things again that we already liked before? These miniatures from the 90's - or choose an era by yourself - weren't bad. I really liked the style of the Citadel like shown above, I loved the design or let's say "look" of the whole thing. Clearly a point for the design department. And I am not the only one, in fact I heard that Games Workshop is re-releasing a lot of them. 

We can dismiss that as nostalgia. But is it bad? Maybe it is only the realization that the old is often just as good as the new and meets the requirements. An high elf from 1994 is still one in 2025. Prove me wrong.


Random vs. Random = more Randomness?

Original D&D dice from the red box. (probably 1983). Special dice are available for ages now, for longer than anyone would believe. They are not special any longer. 


Let that sink in: If you throw a dice to get a result in a fight, the result is completely random. So why should an opponent answer with another dice as a safe throw and produce another random result? The result of the first dice was already completely random anyway. Randomness can’t be enhanced. The first random result is 100% random. You can’t get more randomness, exactly like you can’t get more emptyness if something is already empty. There isn’t something like „a little bit dead“.  It’s absolute. True or False. Thats's it.

The only thing you can do is deduct from or add values to the result to pay respect to different situations, different enemies and other factors, changing the barrier for success. And if a 6-sided dice has range of numbers that is too small, use dice with larger numbers like D8, D10, D12, D20 or D100.  Or a combination.

But rolling random vs. random is complete nonsense. It only makes people roll dice more often and slows down games.

It may sound a bit heretical or daring, but sometimes I have the impression, that authors of wargame rules try to keep players busy to let it look like they are doing something. Or is it to give the safe throwing player the feeling that he/she is not helpless? Or is it simply the - to me - strange "fun" that some people have when they use dice? I read that from time to time and always wonder how this very simple thing tickles peoples brains.

By the way : Did you also notice that wargamers always look for faster and simpler rules, but always land in another elaborated mess of dice & tables?


Battlemasters Reinforcement #2


I said reinforcement, here is it, directly from Ebay: Another 15 orcs, 10 chaos warriors, 10 crossbows, 5 beastmen, 3 knights on horse and some equipment. Only a few of them are glued to the trays. I think I need to make a list now to keep track of the pieces, to define how the armies are configured and see whats missing.

A Battlemasters Remake

Battlemasters Box 1992, Milton Bradley (MB) & Games Workshop.
Maybe the biggest ever Wargame-in-a-box

Remember that I said I would go back to the early nineties if possible? Her I am, going back to "simpler times".

Not that I liked the Battlemasters game so much. I was never a friend of random troop activation and that game did unit activation with cards. I think what you do or plan in a game should not depend on randomness. To me it is stupid to make wargames a lottery. Complete randomness - the fights are of course also solved by dice and so all results are random - produces a complete unpredictable game and makes any planning and tactics obsolete. I am not a chess player, but I am sure that none of them would sit down to play a game over which they have no control. Always strange to me that wargamers tend to accept this. The question is: who plays with whom? Do you play the game or does the game play with you?

But what I liked was the simpleness. Moving troops from field to field without measurement, getting fighting results without looking at result tables. Fast gaming without too much effort and with a good pace. And of course the style, this 90s Citadel-Warhammer style.

While I was painting some of the minis that I bought 4 years ago it came to me that a rebuild/my own version of a hex-field-fantasy-boardgame, with new rules, expansion and a nice playmat with some terrain features could be made very easy. In fact I can produce this very quick and I get a very handy game that can be used occasionally and may also be used by non-wargamers who would never touch a complicated game. 

I looked around and it seems I am not the only or the first one with this idea. I found a lot of pictures of nicely painted Battlemasters minis, some people made new playmats, even 3D prints of the minis are on sale (!) and there are fans who created complete hex-field gaming tables with terrain that do not look different from other fantasy wargaming tables.

So, why not? I made a list. I always make lists.


ToDo / Thoughts

Miniatures

  1. Paint all the minis I have
  2. Add missing minis via Ebay (mostly the evil ones)
  3. Look what else in my collection fits in size and style
    1. Add an Elves faction (already present but are unpainted)
      1. plus self casted 32mm High-Elves and Wood-Elf archers from Prince August moulds
    1. Magicians
    2. Champions & Heroes
    3. Dragons / Monsters
    4. War machines / Catapults / Guns
    5. Chariots(?)
Basing
  1. Mount the minis on single bases
    1. They need less space, can show the size of a unit and can be used as single minis in other contexts.
  2. Build unit bases on which the single bases can be placed (maybe magnetic)
    1. But I don't know if I am going to use Unit-bases
Terrain
  1. Playmat painted on awning fabric (sturdy and can easily be rolled)
  2. Buildings
    1. Tower/Castle keep (done)
      1. Expansion-Elements to transform it into a bigger castle
      2. Maybe one or more extra pieces, or another tower
    2. Bridge
    3. Palisades and/or walls
    4. Houses / Farm (?)
    5. Temple / Shrine (game ojective ?)
  3. Hills (spanning 1 field, 2 fields, 3 fields)
  4. Unpassable Terrain
    1. River (tiles)
    2. Swamp
    3. Mountain(s)
    4. Piles of rocks
    5. Trees / Woods
Markers
  1. Do I need them?
  2. But if needed...
    1. Damage (Minis are single, can be taken out...)
    2. Explosion / hit by catapult or gun
    3. Effects (fog, fire, poison, magic,...)
    4. Ammunition (for guns, catapults?)
Rules
  1. Forget the old rules
  2. Write new rules
    1. Reduce randomness to a minimum (fight)
      1. I go <-> You go system (Is it OK for Chess? Then it's OK for you.)
      2. Dice : 20-sided dice
      3. Safe throws only with (very limited) magic support
    2. No tables
      1. Everything is resolved by dice
    3. Add tiny set of magic rules (limited by ressources)
      1. Surprise actions
      2. Ressurection / Repair (see safe throw)
      3. Attack / Special effects (fog, fire...)
      4. Teleportation / Magic gates (...?)
    4. Three Level System : Soldier - Champion - Hero
      1. Bonus/malus system based on qualitty, weapons, support
    5. Solve the Reinforcement problem
      1. To prevent setting a player back for the rest of the campaign after the first lost battle there have to be rules for reinforcement at special places and/or a point-system.
Not complete of course, just a quick overview.

Resetting Fantasy Wargaming… and finally going SOLO

Fantasy Warriors Box cover from 1990. 102 Miniatures, Rulebook, Counters. Back then a good start into Fantasy Wargaming.

To be honest, if I could go back in the fantasy hobby, I would continue at the point where I was around between 1992 and 1995. What I didn't know back then: we - my wargaming friends and I - already had everything. Or let's say almost. The little that was missing would have been easy to get, the bits that were annoying us would have been easily changed. A little bit of planning, a minimum of investment and a manageable amount of effort would have closed all the gaps and would have ended all the problems.

Back then, for example, we had a somewhat messed up set of rules - which no one knows anymore because it was only printed in the form of a series of articles in the in-house magazine of a local games store - which we could have adapted to our needs and findings. And that would have produced a set of rules that could have been used ever since. But we didn't. We went to Warhammer, another mess, but in color.

And if we had adapted the obscure combat rules in the role-playing game we used at that time to our needs, this would have opened (literally!) a whole world of fantasy gaming with hundreds of adventure modules, several big and legendary campaigns, novels and even some computer games. But it was not meant to be. However - to be correct - our 90s role-playing game actually came to an end on an evening when the game master at the time was so extremely inflexible and stubborn and behaved so strangely that nobody wanted to play the RPG anymore after that.

And that brings me to the points that have always bothered me in the hobby (and sometimes people in general) : obedience to given systems, inflexibility and a lack of focus. A lot of people cannot approach things in a relaxed manner, can't focus on one thing at a time or concentrate their effort so that things go ahead. 

Roleplaying started again more than ten years later and I was part of several long running roleplaying groups, but I haven't had any real fantasy wargaming for a long time now. And my last roleplaying group broke up in 2019 because one of the guys moved away - right after the end of the best campaign I ever had. The pandemic that followed shortly afterwards and the long period of isolation then did its part to seal the situation.

That was 5 years ago now. Time flies. For me, it's now the time to finally bring my activities in the fantasy area into a stable and sustainable state. And the only way seems to finally admit that solo wargaming and - if I can manage this - solo adventure gaming is the only really reliable solution. Dependence on others always carries the risk that everything will fall apart and I really have had enough of that. I had this too often and not only in the hobby. It is actually unbearable that external factors, most of which don't have anything to do with my life, keep interrupting my hobby activities. In other areas nobody would accept that. And I am no longer willing too.

Haul from the Fleamarket at the local Wargames Club

Fleamarket at the local Wargames Club in November. I always find some nice old stuff. (Yes, late, but at least I took photos.)


I had seen these Warhammer Wood Elf Warhawk Riders before but really believed they were from the early nineties because the riders are very small. My memory deceived me, they are old but not that old. I finally found them in a Games Workshop catalog from 1997 (but not in earlier catalogues). The horses below them are from Minifigs, Aureola Rococo Series, (ARH4 Knights Silver Rose Horse). Sadly no riders. And a cave troll from Lord of the Rings (GW).



These unicorns and riders are also from Minifigs, Aureola Rococo,  Mortals & Male Warriors (ARXC1, the horse ARH5). All a little bit damaged but nothing that can't be fixed. I think they make good companions to Brandor the Avenger, they look very similar. Unicorns where a thing back then. Two ogre spearmen without weapons from Ral Partha (02-149) and some Chainmail Gnolls.



Plastic Undead Chariots (Warhammer?) bought from someone who had about 20 pieces of them on his table. Or more.



And a sci-fi bridge from Mutant Chronicles for my invisible and still "undefined" sci-fi project. 







Brigant Warriors (...from the Minifigs Aureola Rococo Series)

Long break over... blogging will continue. I'll spare you a long and completely unnecessary monologue about why I simply didn't had the energy or the time to blog. Let's just say I was very busy. I will continue to be, but now everything is much better organized now.


Brandors Avengers (here...) now get support by a group with mixed weapons. Miniatures by Minfigs, Aureola Rococo Series, ARB  "Borderers, Male Wanderers". Looks like the brigants are becoming a real army.

The Leadheads of Darkness

This weeks painting ends with some of my oldest miniatures rebased and repair-painted. A wild mixture of mostly Essex and Copplestone miniatures I think. Right on time for Halloween.

 

Contrast Colors and a visit to a local Wargames Club

Some weeks ago a friend invited me to come over for a paint session. He introduced me to the (for me) new Contrast Colors from Games Workshop and so I tried them on some Reaper Miniatures.

Here are the (not completely ready) results. The lizards where primed and then simply painted with "Contrast Ork Flesh" and "Contrast Mantis Warriors Green". No washing, no shading. The giants leather jacket (can't find the name of the mini) was painted with "Contrast Snakebite Leather" and the nice leather effect came immediately. Again, no other paint, no further work step. The Troll was painted with another contrast color I can't remember and then washed with "Strong Tone" from Army Painter. Most of the painting was done in a few minutes, details came later.

I must say that these paints are an astonishing product. They may not be suitable for all kinds of miniatures and used too much may result in creating a very specific look, but chosen to paint some parts of minis can bring nice effects and speed things up. I am definitely going to try more of the contrast colors.


And while I was visiting him, I took a photo of his painting place. Like a lot of the younger generation he is all into the Kickstarter and 3D-Printing thing. Which will become (or is?) the biggest threat to the business model of Games Workshop and the like I think. When he started printing I was very skeptical but he has his 2nd printer now and the quality of the miniatures is really high.

  



On that Sunday we also visited the Club he is a member off. They reside in a large bunker and during the Covid crisis the club grew from about 30 members to around 100 members. At the moment they are in progress to double their space and furnish another floor of that building.

One of the three(!) playing areas.


Part of the building and painting area. They also have a special room for spray priming.

Friday Night

The last Vikings for Nordmark and 10 archers from Battle Masters. Mothers day is on Sunday, so I had to finish these guys.  Time to clear the diner table now. (that's where I paint)
 

Cleaning old miniatures: Let the water do the work

A new(?) technique for people who want to get rid of the paint on old figures: instead of laboriously cleaning the figure with a brush after bathing them in paint thinner for some days, simply remove the remaining paint in the shower with a very strong beam of water.


It's much faster and more accurate. You don't have to remove so much flakes manually afterwards. And because it's faster, it also avoids having to inhale too much of the smell or having to touch the figures while there's still some paint thinner on them. The miniatures are of course put into the shown bowl WITHOUT paint thinner!

The bowl prevents the figures from being thrown around and loose parts such as swords and shields are also caught. To get the best results I pick up every miniature and hold it under the stream to mill off the remaining paint flakes. 


The result. As always there is one who does not want to be cleaned. In every group, believe me. A clear case of pure resistentialism.

And for the environmentalists: I catch most of the paint flakes before they can go down the drain! There's a grate over the sink with small holes that catches most of them. And the used paint thinner is of course always collected and brought to the recycling center. Yes, that's used paint thinner above, not orange juice. I punched holes into the lids to let gas out when the miniatures take their bath. Don't know if I had to, only to be on the safe side.


An 8% jump

The vikings I wrote about a long time ago are finally ready. I bought a good part of them painted on a crisis convention years ago. For a while now I was on and off working on re-basing, repairing and partly repainting them. Yesterday evening I was ready and the guys went straight from the painting table to my (IKEA) miniature cabinet. I should have waited a little bit longer... the PVA glue on the bases was not dry enough and now I have to clean the glass. But I was so happy. And tired, it was very late.


So where is the jump? Well, I have an spreadsheet file that I use too manage my collection. The front page shows an overview of all projects with the amount of planned miniatures, how much missing, how much painted and so on, the project themselves are on separate sheets where they are split in armies and units.


A few days ago.


With the vikings now ready and the Brigant archers from last month the percentage of miniatures painted for this project jumped from 36% to 44%! Of course, the Vikings may not be ‚fantasy‘ miniatures but at the moment they belong to Retrosia and so are counted like that. Here they carry the name of the NORDMARK army and belong to the land of THULE.


(THULE is split in three kingdoms now: Runestone (Barbarians), Nordmark (Vikings, also called „the Sea People“ in this game) and Fimbul, the home of the northern Dwarves.)




Some leftovers still have to be done, one of them is missing his right hand and that means modeling a bit. I hope I can help him. As you can see commanders, champions and heroes get a slightly bigger base now to make them recognizable.


I think I will have to make the vikings a little bit more future proof. To make it possible to take them out of the fantasy context one day and use them for SAGA or other historical games I think I will have to add some archers or so.


So, enough for today. Happy Easter days to everybody!




Cleaning can bring unexpected revelations

These days I made a cleaning test. I took samples from some groups of the newcomers to find out if the paint is easy to strip. And there is a reason for that. Sometimes the old paint definitely does not dissolve and you end up having minis that stay half painted. Horrible to work with...

So I put these guys in paint thinner and forgot about them for more than a week. And I was right to test it beforehand. The male and female barbarians and the dwarf on the top left have kept most of their paint and therefore should not be treated with paint thinner. Now I know which groups I can clean easy and on what figures I have to work on top of the old paint.



Yes, I know, I said that I don't want to strip the paint this time, but working on some of the miniatures I found out that working on old paint that once was applied to thick is not so funny. A lot of the details are lost. I changed my mind on this.

Remember the miniatures I called 'Smurf Elves'? I did so because of the blue skin they have. But now one of them is free of paint and glue I was able to read what's written under the base: "Garrison" and "SS87". According to the StuffofLegends website this is a "Man-goblin with bow and spear" from their Sword & Sorcery range. "Sculpted by the late John Braithwaite and based on the Robert E. Howard Conan the Barbarian novels" (LostMinisWiki)

Fine, now let's find out what a "Man-Goblin" is and where they appear in the Conan stories... ;-)



The "Orc" has the mark "RAF" and "C." and "1985". I did not believe for a second that the Royal Air Force ever made orc miniatures so the next guess was RAFM miniatures. And I was right, I found them on the LostMinisWiki ( LINK ):

"RAFM originally released this Orcs series as "Legions of Darkness" and they were part of RAFM's "The World of Repauria" setting. This range of 25mm figures featured Orcs & Goblins and used product codes in the 3xxx range. All the models were sculpted by Bob Murch apart from the Chaos Goblins by Stephen Koo. In the UK, Portage Miniatures had the rights to manufacture this range. "


Brandors Archers are ready

With the news on here the whole day, it's gotten really hard to focus on anything else. Programming is also very difficult for me at the moment because all the time I have the feeling that I am missing something. I really have to force myself to stop constantly following the news. Seems that I'm still hoping for a spontaneous change in the situation that will end the madness.

However, one thing is clear. After what has happened during the last days we will probably not be able to find our way back to that (relative) calm in which we made ourselves so comfortable. (Here in Europe) We must not again succumb to the illusion that our old enemy, the Soviet Union, is really gone. It was only sleeping. And so were we.

Well, besides that, by working a little bit on miniatures every evening, I still managed to get something done. Brandor's archers are ready, 31 men in all.


Next come these figures, which need a repaint and repair. They also will be part of Brandors Avengers. Most of the minis are so called 'Forest Warriors' from the World of Greyhawk series made by Minifigs. Meant as a kind of wood elves I believe. Even though some of them look more like Aztecs don't they? But I think in the 70's an 'exotic look' was enough to be seen as a fantasy figure.  Maybe also in real life.

These gentlemen are bandits who once followed a certain 'Robin Hood' on his crusade against the establishment. (Figures by Hinchcliffe). According to the Lost Minis Wiki, they were also sold as playing pieces for a boardgame.


I have not yet been able to identify these two guys. Any ideas?




The Always Forwards Hobby-Strategy

In a comment to my last post Maudlin Jack Tar wrote ' I've never seen so many of these figures together in one place!"

Somehow I needed some days to see what that really means. It's so right. Who, back in the early days when these minis came out, bought so much fantasy miniatures? Nobody had something like that, fantasy wargaming was not a big thing. And later, in the 80's, people had different miniatures I think. From Ral Partha, Grenadier or Citadel(?). 

So someone really took the bull by the horns, right?

I don't know how the collection once was build up and I can't speak for the previous owner. As for me: I'm not rich. The opposite is the case. In fact, I got these old figures so dirt cheap that you would fall out of your chair if I told you how cheap they were. You could have dinner with your wife in a restaurant for what I gave. But it wouldn't be enough for a second time. OK, I heard you falling...

So I just grabbed an incredibly good opportunity. And that's the strategy I follow for while now.

In the past I have observed again and again that even people who - based on their financially situation - had the chance to get ahead more easily in their hobby (or other things) but always just plan, talk, hesitate, hesitate and then do nothing. They have this one quirk: they can't decide. These are people who could sometimes purchase anything they say they want or need for their favorite project with the money they can easily spare in just a single month. But then always just talk about it, so that in the end nothing ever happens.

At some point I realized that hesitation is nonsense.

To be honest, the things that we need for our hobby, for example, are actually not out of reach for most of us. I have therefore decided for myself that I will seize a good opportunity if there is one.

However, sometimes you have to take a risk. As a (nearly former because I'm about to give that up) trader - I'm maybe a little more used to jumping in at the deep end and saying "yeah, give me the three boxes." And don't let me be bothered by the fact that some deals come with a bit of junk.

I did that again a few days ago. I was offered a large stock of old moulds still in their original packaging and I bought them all. I will take some for my collection to exchange existing used ones for good new ones and the others I will probably sell and get most of my money back, if not more. 

Collectors have always done this. They take advantage of the fact that most people are afraid of the risk of a bulk purchase. And they don't shy away from the effort of selling the surplus again or using it as barter goods. Some collections can only be completed in this way because if you are waiting to buy things individually without 'risk', you may be looking for forever.

By the way, not that the impression arises that I would like to seek some kind of absolution for my purchases here because I said in my "Mission" that I would like to go the cheapest way possible. Not at all, I only want to explain that I am currently pursuing a kind of 'forward strategy' and that it seems to be working. And it also works in other areas of life, I've found.